Includes:
- Contrast base game
- Original Sountrack and Programme (Artwork, development diary)
CONTRAST is a puzzle/platform game where you can move between a fantastic 3D world and a mysterious shadowy universe in 2D in the blink of an eye. Delve into a dreamlike and surreal 1920s world, inspired by the performance art world of vaudeville and film noir, and cradled by a smooth and sultry jazz ambiance. In this universe, where the boundaries between showmanship, magic, intrigue and deception are blurred, you play Dawn, the imaginary friend of a young girl named Didi. You have the power to slip from the 3D dreamscape into the parallel 2D shadow world bound to it. Cast light on a shadowy story by manipulating light sources in the 3D world to distort, enlarge or stretch the 2D shadow world. Manipulating and shifting between light and shadow will be the key elements that you will need to use to solve our world of shadow-based puzzles and help progress Didi's story!
Key Features
Shift...
Includes:
- Contrast base game
- Original Sountrack and Programme (Artwork, development diary)
CONTRAST is a puzzle/platform game where you can move between a fantastic 3D world and a mysterious shadowy universe in 2D in the blink of an eye. Delve into a dreamlike and surreal 1920s world, inspired by the performance art world of vaudeville and film noir, and cradled by a smooth and sultry jazz ambiance. In this universe, where the boundaries between showmanship, magic, intrigue and deception are blurred, you play Dawn, the imaginary friend of a young girl named Didi. You have the power to slip from the 3D dreamscape into the parallel 2D shadow world bound to it. Cast light on a shadowy story by manipulating light sources in the 3D world to distort, enlarge or stretch the 2D shadow world. Manipulating and shifting between light and shadow will be the key elements that you will need to use to solve our world of shadow-based puzzles and help progress Didi's story!
Key Features
Shift between the physical 3D world and the 2D shadow world, at any lit wall surface
Create unique shadow landscapes by manipulating light sources and real world objects, and use this ability to solve mind-bending puzzles
Experience a new story and world, exploring adult themes through a child’s eyes
Immerse yourself in a lush vaudevillian world of cabaret singers, circus performers, and magic
Vários Jogadores: no Plataforma: PC
Editor: Focus Home Interactive
Idiomas: Vários Idiomas
Website: Clica aqui Data de Lançamento : November 19, 2013
Requisitos do Sistema : Here
Idiomas do Jogo English*, French, Italian, German, Spanish, Portuguese-Brazil
* = Full audio support
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aqui
A good game with cool, undemanding graphics and an extremely atmospheric soundtrack. In my case, this is the second game played entirely in English. But the plot and dialogues are at such a level that you can easily face this task :) The puzzles, story and general atmosphere of the game provide a lot of entertainment, without any bells and whistles, sudden plot twists, etc.
The disadvantage is the camera work, which does not always willingly and correctly cooperate with the player, which sometimes causes some problems, but does not spoil the overall assessment. You can live with it.
In my case, the problem turned out to be game saves, or specifically their lack. That is, with the cloud save set on Steam, the game supposedly made these saves (and they were even available from the browser on the account), but it didn't want to load them later. This resulted in the need to start the game 2-3 times from the very beginning, and the solution was to disable cloud saving and save the game as usual on the computer, which no longer had any problems with the game. It slightly spoiled the pleasure of the game and the fun, but in the end I can rate the whole thing in the range of 6-6.5 out of 10, which is probably not a bad result in this case.
So, to sum up, if you are looking for a moderately demanding game for a few hours of evening entertainment, in a slightly surreal atmosphere, Contrast is exactly what you need.
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